Page 10 - 2007
P. 10

         Playing the Game with Friends
As the millennium neared. a study showed that video games on the average were no longer being played by teenagers, but garners were in their 20's. The size of video games increased and were replaced by CD's which could either be purchased
from a gaming magazine. offthe rack in a store. or over the Internet. 3D versions became the norm for the home computer.
Playing games for hours on end began to result in physical injury however not from falling out of the chair when one successfully slew the dragon. Instead, doctors sited increased cases of eyestrain and carpel tunnel syndrome.
There is no doubt that video games are here to stay. What is in store for the future is anyone's guess. Each game from the t1rst one invented back in the 1940's to the ones on the market today take every player on an adventure.
The 2007 Gleaner is ready to take every Fighting Owl on a quest like no other. One will face challenging obstacles like exams, oral presentations, and major projects. Each gamer will be required to scale mountains of hand- outs and read stacks of novels. Bonus points will be granted for making the Honour Roll and surviving the senior phys. ed. camping trip. One can move up a level by becoming a member of the Marching Band and playing offensive centre on the Senior Boys
football team. Progress will be hindered by snow days and feeling ill during a mid-term test.
The graphics are incredible. teachers will appear life-like as if they were real human beings! The goal is simple; one must try to make it through grades 9 to 12 in order to graduate from Collingwood Collegiate! Push the start button and the game begins!
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